I just finished my first month here at Gravity Bear. They hired me to be the Community Director, working on the first title Battle Punks! I must say, this month has flown by for a number of reasons:
1. The team is AMAZING. I have had so much fun getting to know the team, how they work, and their quirks. Working in the game industry you really never know what you will get. There are many kinds of devs, both creative types and business types. Sometimes you get prima donnas, sometimes you get cold fish, and sometimes you get anything in between. The Gravity Bear dev team is happy, hard-working, helpful and hilarious. I have never had so much fun with a dev team as I have with this one.
2. The fans are AMAZING. Again, you get all sorts in this line of work and online communities are generally known for their disinibition and snarkiness. But these fans are terrific! The alpha testers are all supporting this game and reporting bugs and sending feedback in a steady stream. The team loves the input, too and they work to make the game into something each and every player will love. It’s a mutually beneficial exchange of information and input that is a joy to facilitate.
3. The game is AMAZING! Fun, innovative, captivating. I can’t say enough about the game. I usually love playing all games and so “working” on them is a joy. Battle Punks is a keeper; I would play this whether I needed to or not. I would share invites with friends. I would tell others about it. I would probably write the team an email or post in the forums telling them how awesome I thought it was. And I get to “work” here instead!
Time flies when you’re having fun. And I get to have fun for a living!
~ Khatie (Mama Bear)
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