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February 26, 2010

Working for the Bears

Filed under: Uncategorized — Khatie @ 4:04 PM

I just finished my first month here at Gravity Bear. They hired me to be the Community Director, working on the first title Battle Punks! I must say, this month has flown by for a number of reasons:

1. The team is AMAZING. I have had so much fun getting to know the team, how they work, and their quirks. Working in the game industry you really never know what you will get. There are many kinds of devs, both creative types and business types. Sometimes you get prima donnas, sometimes you get cold fish, and sometimes you get anything in between. The Gravity Bear dev team is happy, hard-working, helpful and hilarious. I have never had so much fun with a dev team as I have with this one.

2. The fans are AMAZING. Again, you get all sorts in this line of work and online communities are generally known for their disinibition and snarkiness. But these fans are terrific! The alpha testers are all supporting this game and reporting bugs and sending feedback in a steady stream. The team loves the input, too and they work to make the game into something each and every player will love. It’s a mutually beneficial exchange of information and input that is a joy to facilitate.

3. The game is AMAZING! Fun, innovative, captivating. I can’t say enough about the game. I usually love playing all games and so “working” on them is a joy. Battle Punks is a keeper; I would play this whether I needed to or not. I would share invites with friends. I would tell others about it. I would probably write the team an email or post in the forums telling them how awesome I thought it was. And I get to “work” here instead!

Time flies when you’re having fun. And I get to have fun for a living!

~ Khatie (Mama Bear)

: )

February 23, 2010

Impressions of our pre-launch community

Filed under: Community Team Blog — Koala @ 12:21 PM

When Aletheia and the Gravity Bear team asked me to run the Gravity Bear Facebook Fan Page I was pretty stoked, and a little nervous at the same time. You see, I have a background in video games, and yes I spend about 80% of my day on the world wide web. And, ummm… 75% of that time is spent on Facebook, but can I create a fan page about a video game that has not been released yet, and keep you fans patient yet have fun at the same time? The Gravity Bear team thought so!

The fan page actually took off pretty quickly. I started the “Where O Where Is Gravity Bear” weekly contest, and literally you guys jumped right in with your crazy guesses! I am still amazed that Andreas Brynervall guessed correctly on the second day! (It was the Eiffel Tower, but I mean c’mon, would you have figured it out so quickly?: WOWIGB pix clue #2). But every week I try to stump you fans with a super tough one, and every week someone surprises me and guesses it. The Gravity Bear fans are cool AND smart.

I think the best part of creating and administrating the GB fan page is that I can interact with all you that are as excited about the games that GB is working on, as the developers are creating them. I get to see both sides; you, the supporting fans, and the devoted GB team. And now that our debut game, Battle Punks, is finally announced and we opened the Alpha version to all of you to test, you should see the feedback we are getting!! I mean its unbelievable the amount of you that are playing our game and helping us out with a crucial part of our game… testing! So when we launch Battle Punks, you guys can honestly say that you had a hand in making the game what it is… AWESOME!

xoxo

~ VavaBear

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